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Joel The Bergman

Gameplay Programmer and Designer
  • Shipped Games
  • JOELTHEBERGMAN@GMAIL.COM
  • Resume
  • Jams and Prototypes

Cave Thumb

Details:
Jam:
Ludum Dare 36
Platform: itch.io
Release Date: Aug, 2016

Responsibilities:
-
Designed and programmed character movement and camera, survival systems, resource and crafting systems
-Created 3d props and character models

Summary:
Survive as long as you can.
Collect resource and craft a stone axe.
Hunt a mammoth.

Website: joelthebergman.itch.io/cavethumb

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Gunchucks!!!

Jam: Ludum Dare 32
Platform: itch.io
Release Date: April 20, 2015

Responsibilities:
-Designed and implemented movement and combat mechanics
-Created pixel art and animation
-Generated SFX

Summary:
GUNCHUCKS!!! Nunchucks that are also guns!
You play Chuck, a master of Gun Fu! Zombies stole your favorite Gun Fu trophy! It's up to you and your mastery of your trusty GUNCHUCKS to get it back!

Website: joelthebergman.itch.io/gunchucks

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What Am I Even Doing?

Jam: Global Game Jam 2015
Release Date: January, 2015

Responsibilities:
-Designed and programmed 4 simple microgames
-Created pixel Art and animation

Summary:
What Am I Even Doing? is a collection of microgames that change when the music changes. Mostly stupid.

Website: globalgamejam.org/2015/games/what-am-i-even-doing
Collaborator(s):
Mark Roebbelen- Music and Backgrounds

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Get The Snowflakes!

Jam: Ludum Dare 31
Release Date: December, 2014

Responsibilities:
-Designed and programmed the game
-Created pixel art and animation
-Generated music and SFX

Summary:
You play a snowman! Get all the snowflakes but don't touch the fire! Hurry, before you melt! 

Website: ludumdare.com/compo/ludum-dare-31/?action=preview&uid=41792

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Tumbleweird

Jam: Global Game Jam 2014
Release Date: January, 2014

Responsibilities:
-
Designed and programmed gameplay

Summary:
A two player game where players compete to roll a ball through objects and whoever collects the most wins.

Website: globalgamejam.org/2014/games/tumbleweird
Collaborator(s):
Brendon Steele- Terrain generation and level design

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Follow Your Heart

Jam: Global Game Jam 2013
Release Date: January, 2015

Responsibilities:
-Lead the team
-Programmed character movement, camera, collection, and combat
-Creating 3D models
-Designing level layout

Summary:
A metroidvania style game, where you collect several demon parts to win.

Website: 2013.globalgamejam.org/2013/follow-your-heart-5
Collaborator(s):
Don Stout- Character animation
Nate Moody- Prop Design, Character Animation, Environment Texturing
Josh Guibault- UI Programming

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Back to Jams and Prototypes
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Cave Thumb
1
Gunchucks!!!
3
What Am I Even Doing?
1
Get The Snowflakes!
2
Tumbleweird
2
Follow Your Heart

JOELTHEBERGMAN@GMAIL.COM