Ambitious and enthusiastic video game designer and programmer with a passion for building high quality, imaginative, and interactive worlds through collaboration, problem solving, and lifelong learning

Game Development Experience

Owlchemy Labs

Developer and Designer

  • Designed, prototyped, and implemented gameplay features

  • Wrote and implemented cutscenes and dialogue

  • Tested, fixed bugs, and polished games

  • Vacation Simulator (HTC Vive, Oculus Rift)

  • Rick and Morty: Virtual Rick-Ality (HTC Vive, Oculus Rift, Playstation VR)

  • Job Simulator (HTC Vive, Oculus Rift, Playstation VR)

Vision 3 Creative/
Vision 3 Games

Application and Game Developer

  • Designed and programmed games

  • Programmed interactive kiosks and museum installations

  • Space Chicken: The Adventures of Captain James T. Cluck (iOS, Android)

  • Transformers: Become BUMBLEBEE (Children’s Museum of Indianapolis Installation)

Tethys Interactive

Technical Lead- Astral Terra

  • Designed and implemented gameplay features

  • Designed and developed character customization system

  • Astral Terra (Steam)

Plow Digital/

Application and Game Developer

  • Programmed iOS, Android and PC games and apps

  • Created 3d models, textures and UI elements

  • Designed and developed game prototypes

  • Hammermill Plane Fun (iOS, Android)

  • Kinster Playland (iOS, Android)

  • Brine Shootout (iOS, Android)

  • Zombie Rollers (iOS)

  • SNaX League Arcade (iOS, Android, Web)


  • Writing

  • Cutscenes

  • 3D Modeling

  • Game Design

  • Systems Design

  • VR Design

  • Gameplay Programming

  • C#, Java, C++

  • Unity


University of Texas, Austin, TX

August 2015-February 2016

Denius-Sams Gaming Academy

Indiana University School of Informatics, Indianapolis, IN

Graduated December 2011

Bachelor of Science, Media Arts and Science, Digital Storytelling